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Overview
Computer Science (Sci) : Genre and history of games, basic game design, storytelling and narrative analysis, game engines, design of virtual worlds, real-time 2D graphics, game physics and physical simulation, pathfinding and game AI, content generation, 3D game concerns, multiplayer and distributed games, social issues.
Terms: Winter 2011
Instructors: Verbrugge, Clark (Winter)
- 4 hours
- Prerequisite: COMP 303 or COMP 361.
- Corequisite: COMP 557.